TweakTown NewsRefine News by Category:
The Apple Watch has given the smartwatch sector and wearables industry a boost, but there is still plenty of work left to be done, according to a survey from UserTesting. In its survey, 38 percent of users said they would recommend it, while 35 percent were passive and 27 percent had negative experiences.
Watch owners seemed most frustrated by third-party apps that have proven to be rather clunky - and despite the Apple Watch showing great potential - there are significant performance problems that must be addressed.
"These survey results are not overwhelming," said Michael Mace, VP of mobile at UserTesting, in a statement published by Forbes. "If Apple wants people to get excited and recommend heavily, it needs to get additional hooks. Third-party apps will be the best way."
With Oculus VR unveiling the Oculus Rift CV1 last week, it should come as no surprise that the special effects arm of Lucasfilm, Industrial Light and Magic, has worked on a photo-realistic AR and VR experience that throws Star Wars fans into the middle of a new world.
USA Today had some hands-on time with the demo, with ILM showing them the new experience at their ILMxLab development studio. The AR system was powered by iPads, while the VR experience used the Oculus Rift. With an iPad, users can watch a 360-degree scene from any of the characters' points of view, while the VR experience pitted users into a virtual X-wing cockpit, where they can steer the fighter craft through head tilts.
Lucasfilm President Kathleen Kennedy told USA Today: "With image-quality rivaling film. You'll be able to literally step into an alternate reality." Both versions are expected to debut alongside the new film this Christmas".
There are plenty of smartwatches and other wearables hitting the market, but most consumers just don't seem interested enough to buy them, according to a report from eMarketer. Industry forecasts look good, and consumer awareness of wearables is increasing, but trying to convince us to actually purchase a wearable remains difficult.
"Even though the Apple Watch has had early sales success, consumer survey data suggests manufacturers, specifically their marketing teams, have significant work to do in convincing the average person that a smartwatch is as worthy of their time and money as tablets proved to be," said Cathy Boyle, analyst at eMarketer, in the report.
Boyle also admitted that it's difficult trying to gauge the current wearables market, as more products hit the market - and what is categorized as a wearable also tends to change. Even with consumer doubt at the moment, it looks like the future still looks good for manufacturers creating wearables. In February, the Gartner research group said there was 38 percent year-over-year growth - and that trend will likely continue in the future.
The Landmark Entertainment Group has helped create fun, cool rides at amusement parks and casinos - and wants to use virtual reality to make things even better. The company will embrace VR headsets that can change how guests at a zoo or aquarium to give them a more interactive experience.
The Landmark Interactive Virtual Experience (L.I.V.E.) Centre will contain up to four hours of different content to aquarium guests. There is interest from 10 different cities in China, and L.I.V.E. Centres could expand globally if visitors embrace the new experience.
"Take a theater, an immersive cinema, a museum, an art gallery and a zoo and we're going to combine that with what we call experience or entertainment retail to create the shopping mall of the future," Christopher said in a statement published by the Washington Post.
Oculus VR has just announced the first controller for a VR headset in the form of the Oculus Touch, which gives users not just hand presence, but manipulation in the VR world.
On top of that, it still has the old school buttons and analog sticks so you don't feel like you're using a controller that isn't too familiar. The Oculus Touch is wireless, so you're not going to be tripping over cables.
Oculus VR might have just announced the Oculus Rift CV1, but it is the partnership with Microsoft that has me interested the most. This partnership is a huge direction shift for Oculus, as it means that it isn't the balls-to-the-wall VR headset that we had hoped for.
Xbox One owners will be able to play their games in a 'virtual cinema' within the Rift, using the Xbox One controller that comes in the box. This is thanks to Microsoft and DirectX 12 with Windows 10, so we should see some massive collaborations between Microsoft, the PC, Xbox One and the Oculus Rift moving into 2016.
Oculus VR has just unveiled the Oculus Rift CV1, but strangely, the company has just announced it has teamed up with Microsoft... yes, Microsoft.
Microsoft will be providing wireless Xbox One controllers for the Oculus Rift, with each Rift including an Xbox One controller. Microsoft is proud to announce that it will be right there with Oculus, where you can play games like Halo, Forza and more with the virtual cinema inside of the Rift to play your Xbox One games.
Oculus VR took to Kickstarter nearly three years ago now, but the company has now just announced the Oculus Rift. It looks just like the leaked shots that we posted yesterday, but what's happening inside?
Brendan Iribe from Oculus VR, said that the Oculus Rift features a custom display and optics system with two OLED displays, low persistence, as well as "no motion blur, no judder, no pixels" without mention of the resolution of the display. Iribe added that it "feels like you have just put on a pair of glasses" and the Rift has a "wide field of view".
CV1 features a new "constellation tracking system" which is "precise, low latency, and it has head movement" so that you feel like you're there. Another large part of the Rift CV1 is that it features built-in headphones.
Oculus is set to unveil the Rift CV1 headset in under 12 hours, but next week at E3, virtual reality headsets are going to be all the rage. Sony is another big contender, with the Japanese gaming giant set to go for the 'big push' on its Project Morpheus headset for the PS4.
The PlayStation 4 exclusive VR headset will take up 'around half' of Sony's booth at E3, and with Sony's booth being quite big as it is, this means that Project Morpheus is going to have a large presence at the gaming show. As for games being shown off by Sony, a source of VRFocus has said that the games on display will be "first-party and exclusive Morpheus titles".
We haven't seen any first-party games for Project Morpheus announced or shown off yet, so that's exciting. The only content that has been unveiled or shown off for the PS4 virtual reality headset has been third-party content, and some technology demos.
Sony has confirmed that Project Morpheus will be released in the first half of 2016 for the PS4.
Oculus VR will be announcing the first consumer Rift headset in around 12 hours time, with Futuremark jumping in early to announce VRMark. VRMark is a new benchmark that will test your entire system, both hardware and software, to measure VR performance.
The company explains VRMark as "a VR benchmark that uses a combination of software and hardware to measure VR system performance, latency, and accuracy, the key components in creating convincing and comfortable VR experiences". VRMark is in development right now, with some initial tests to be released to Futuremark's industry partners later this year.