Back in my day...
There is currently millions of dollars in prize money being given away spanning multiple titles, countries, tournaments, platforms and events for eSports competitions each year. This is combined with hundreds of different professional gaming teams supporting thousands of full-time gamers in their quests for glory. All of this would be useless without one single thing - the games themselves.
There's something to be said about the passion for eSports titles, it's often as heavy and in-depth as those crazy football fanatics you see on the news, however, there's one major fundamental difference between a gaming title as a sport and 'traditional sport'. Sure, football may have changed some rules over the years, but it's still fundamentally the same game. How much does each and every single game change throughout their releases? It's extremely unlikely that we will see a computer game last hundreds of years - this is both a good and a bad point.
In this article, I will touch on some of the more major points that a game developer must take into account when creating a game with eSports in mind, further linking these points back to current eSport title hits.
If you're sitting there wondering why your favorite game hasn't hit the big stage just yet, this article may be able to shed some light on the situation.
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